Post by Arazlam Durai on Sept 20, 2015 15:22:25 GMT -8
KNIGHT
Primary Weapon Types: Knight Swords & Shield
Armor Class: Heavy
Knights have been an integral part of battle for as long as the realm can remember. These elite warriors are born into privilege or elevated as such. Commoners and cretins are not permitted among these ranks. A knight serves their master loyally and with a code of honor that no other can break. To defy and betray that code is blasphemy.
Their Spartan-like training regime turns them into formidable opponents with the ability to block physical attacks with astounding ease. Not only are they defensive titans, but their offensive skills are designed to hone in and demolish not only an opponent’s defenses but their morale as well.
MAIN SKILLS
Knights are only permitted to break two aspects of a target with their skills. If a target is struck successfully with the same break-type twice then that aspect of the target’s defenses becomes completely destroyed or nullified.
- Head Break: Smashes down on the target's hat or helmet.
- Armor Break: A critical strike that breaks the person's armor, or tears their robes, reducing their defenses.
- Shield Break: Damages the shield and reduces its effectiveness in half.
- Weapon Break: Cracks the weapon, reducing its effectiveness in half. (Master class ONLY)
- Magic Break: Sends out focused strike that affects a magic-user’s ability to concentrate. This skill is usually utilized to stop someone from casting a spell, or it will delay their next spell for three posting rounds or until they are able to recover. (Master class ONLY)
- Speed Break: Specifically attacks a target’s legs which slow down their physical movement.
- Power Break: A battering technique used by the knight’s shield which affects the target’s entire body, ultimately destabilizing them. This causes the individual’s overall physical attacks to become shaky and inaccurate. (Master class ONLY)
- Mind Break: An intimidation method that lowers a person's courage little bits at a time. This reduces the power behind any of their attacks or attempts. (Master class ONLY)
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OTHER SKILLS
- Weapon Guard: Enhances the knight's parry & deflect skills giving them one guaranteed block per character level against physical attacks (including bows and guns). This technique can be used once in battle. (Master class ONLY)
- Equip Armor: Allows character to equip and use heavy armor. This might cause a serious hindrance to any Master class performance that does not rely on Knight-based skills or weapons (such as an Archer, Monk, or mage-type class). For Master-level knights, your armor becomes unbreakable against other knights’ break skills.
- Equip Shield: Allows character to equip and use a shield. This might cause a serious hindrance to any Master class performance that does not rely on Knight-based skills or weapons (such as an Archer). For Master-level knights, your shield becomes unbreakable against other knights’ break skills.
- Equip Sword: Allows character to equip and use swords and knight swords. This might cause a serious hindrance to any Master class performance that does not rely on Knight-based skills or weapons (such as an Archer, Monk, or mage-type class). For Master-level knights, your swords become unbreakable against other knights’ break skills.